Ticket #6 (new defect)
crash on linux when soundcard already used
| Reported by: | rogma.boami@… | Owned by: | somebody |
|---|---|---|---|
| Priority: | trivial | Keywords: | |
| Cc: |
Description
On linux (debian ?) : * Have an application already using soundcard (like a music player) * launch sfz and watch it crash with following log :
loading system /usr/local/games/sfz/data/system/wolf_359.lua SoundInit(any,44100.000000)
ALSA lib pcm_dmix.c:864:(snd_pcm_dmix_open) unable to open slave open /dev/[sound/]dsp: Device or resource busy ShipPartTypeDefaultPreLoader shippart ShipPartTypeDefaultPreLoader shippart/box ShipPartTypeDefaultPreLoader shippart/pyramid2 ShipPartTypeDefaultPreLoader shippart/pyramid1 ShipPartTypeDefaultPreLoader shippart/ramp2 ShipPartTypeDefaultPreLoader shippart/ramp1 spawnloc creategfx = table: 0x9fe2ef8 starting music /usr/local/games/sfz/data/music/acb_nordic_point.ogg SoundPlayMusic /usr/local/games/sfz/data/music/acb_nordic_point.ogg stop music lugre/src/lugre_main.cpp:176:Lugre_Run
lugre/src/lugre_game.cpp:19:Run
lugre/src/lugre_scripting.cpp:263:LuaCall
lugre/src/lugre_scripting.cpp:187:PCallWithErrFuncWrapper
lugre/src/lugre_sound_L.cpp:108:Play
PrintLuaStackTrace: LuaStackTrace:
[C]: in function `Play' /usr/local/games/sfz/lugre/lua/lib.sound.lua:160: in function `SoundPlayMusic' /usr/local/games/sfz/data/lua/lib.music.lua:20: in function `PlayRandomMusic' /usr/local/games/sfz/data/lua/lib.music.lua:15: in function `StartMusic' /usr/local/games/sfz/data/lua/main.lua:221: in function `Main'
ERROR : SegFault Detected
Expected result :
maybe a much proper crash ? or even launching the game without sound ?
regards
