gBodyGfxPrototype Class Reference

List of all members.

Public Member Functions

mixed Init (mixed parentgfx)
mixed GetEquipmentAtLayer (mixed layer)
mixed SetVisible (mixed bVisible)
mixed MarkForUpdate (mixed artid, mixed hue, mixed equipmentlist)
 ##### ##### ##### ##### ##### update (model change)
mixed StartAnimLoop (mixed animid)
mixed StartAnim (mixed animid, mixed iRepeatCount)
mixed SetState (mixed bMoving, mixed bTurning, mixed bWarMode, mixed bRunFlag)


Detailed Description

Definition at line 3195 of file lua_pseudo_code.cpp.


Member Function Documentation

mixed gBodyGfxPrototype::Init ( mixed  parentgfx  )  [inline]

Definition at line 3197 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::GetEquipmentAtLayer ( mixed  layer  )  [inline]

Definition at line 3199 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::SetVisible ( mixed  bVisible  )  [inline]

Definition at line 3201 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::MarkForUpdate ( mixed  artid,
mixed  hue,
mixed  equipmentlist 
) [inline]

##### ##### ##### ##### ##### update (model change)

Definition at line 3204 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::StartAnimLoop ( mixed  animid  )  [inline]

Definition at line 3206 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::StartAnim ( mixed  animid,
mixed  iRepeatCount 
) [inline]

stops the previous anim and starts playing this one iRepeatCount = -1 : loop infinitely iRepeatCount = 0 : play anim once (default) iRepeatCount = 1 : play anim twice ....

Definition at line 3212 of file lua_pseudo_code.cpp.

mixed gBodyGfxPrototype::SetState ( mixed  bMoving,
mixed  bTurning,
mixed  bWarMode,
mixed  bRunFlag 
) [inline]

##### ##### ##### ##### ##### state (run,walk,idle,combat...) interrupt serverside anim on movement, and init anim if not set

Definition at line 3216 of file lua_pseudo_code.cpp.


The documentation for this class was generated from the following file:

Generated on Fri Mar 29 05:41:10 2013 for lua by  doxygen 1.5.6